Flavor Fiesta: Social Food Discovery in Spain

UX Research Usability Testing Mobile Development

Overview: User-Centered Food Discovery

Flavor Fiesta is a system designed for food enthusiasts exploring Spain. The platform helps people discover local restaurants, markets, and cooking classes while encouraging social interaction and shared experiences. This project was completed in collaboration with Alex Debertolis and Kristina Todorova as part of a Human-Computer Interaction course, following a user-centered design process from research to validation.

User Research

We interviewed seven users, observed four individuals in context, and ran a cooking workshop with eight participants. The focus was to understand how short-term tourists and long-term residents make food decisions and how they trust recommendations.

Read the full research report in the Word document.

Research session table with dates, locations, and methods
Research sessions conducted across interviews, observations, and workshop activities.

User Analysis

Insights were synthesized into personas and empathy mapping. The analysis highlights actions, motivations, pains, and values that shaped the experience for Chiara (long-term student) and Emily (short-term tourist).

Empathy map capturing actions, motivations, pains, and values
Empathy mapping used to translate research into design priorities.

Low-Fi Prototypes

Low-fidelity prototypes in Balsamiq defined the IA and interaction flow before moving into visual design.

See the low-fi report and the prototype walkthrough video.

Low-fi prototype walkthrough preview
Low-fi prototype walkthrough (YouTube)

Hi-Fi Prototype: One Task Flow

The hi-fi prototype focuses on a single task flow, moving from discovery to selection and detail inspection.

Hi-fi task flow step 1
Step 1
Hi-fi task flow step 2
Step 2
Hi-fi task flow step 3
Step 3
Hi-fi task flow step 4
Step 4
Hi-fi task flow step 5
Step 5
Hi-fi task flow step 6
Step 6

Impact & Validation

Usability testing on the high-fidelity prototypes resulted in a SUS score of 73.75, indicating good usability with clear opportunities for refinement. UEQ feedback was positive overall, while highlighting design consistency and interactive clarity as improvement areas.

73.75

SUS score

Usability rated as good, with room to reach excellent standards.

UEQ feedback

Positive experience

Strong overall UX with noted issues in design consistency and feature clarity.

Validation details are documented in the usability report.

Mistakes per task chart
Mistakes per task
Time per task and participant chart
Time per task
SUS questionnaire results table
SUS questionnaire results
UEQ results chart
UEQ results
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